![]() Fixed issue with Ness’s PK Thunder causing strange rotation and gravity issues under some circumstances.Fixed minor issue with Captain Falcon’s special attacks, causing players to have to wait 2 frames between use.Donkey Kong up special now rises when players mash the special attack button.Improved momentum for Captain Falcon’s up special.Aerial bomb kick sends bombs at a 50 degree angle.Can no longer double jump while holding a bomb.Can now throw bombs downward while in the air.Bomberman’s bomb mechanics have changed significantly.Sonic side special now works similarly to Wolf in Brawl, but can be angled downward or upward.Homing projectiles (missiles, for example) now switch targets after being reflected.Momentum is reset during star/screen KO’s to prevent lag due to mathematical calculations.The game camera can now follow objects such as Black Mage’s warp and Meteor, and Ness’s PK Thunder.Can now do dash attacks with the c-stick.Players now receive grab release knockback if an opponent is hit out of their grab/throw.Grabbed and pitfallen foes now have heavy armor.Can now cancel airdodges into tether attacks.Only high-leveled CPUs do advanced mechanics (Fox multishine taunt for example).Sand Ocean track speed now carries over into aerial momentum if players jump.Ledge actions are no longer affected by wind.Fixed issue dealing with projectiles dying earlier when a character detransforms.Meteor cancelling is now on frame 9 rather than frame 10.Fixed Jungle Japes issue where more than one player could enter barrel at once.Projectiles and items can now receive hitlag.Some projectiles inherit the color changes of the character who fired them.Players no longer need to wait 10 frames after hitstun ends to use special attacks.Fixed an issue with knockback speed calculations using the wrong damage value.Sounds can no longer play more than once on the same frame.Training mode combo counter now includes grabs.Entire roster redone using new development tools.Improved egg/frozen effects and mashing calculations.New hit effects which now rotate and resize based off of knockback.Improved support for sour/sweetspots! Users will see big improvements in aim-based attacks such as CF’s “nipple spike” dair, Zelda’s fair/bair/dair, and more.Ichigo and Goku have a fresh coat of paint!. ![]() Marth, Zero Suit Samus, and Chibi-Robo added!.Replay functionality added! We will be expanding on this in the future. ![]() Don’t have an account yet? Register here! We will be expanding on this barebones functionality later. ![]() Online Mode added! Please note that your MGN account must be activated to play online – this will happen sometime over the next week. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |